Balance Update #3! 

11 November 2018 at 02:38
Greetings!

One more balance update is here with an emphasis on supporting heroes & the purpose of formations.

Knight
Passive ability upgraded: Reduces Physical Damage Taken by 15% (was 10%).

Mage
New passive ability: Reduces Damage Taken by 4% to All Party Members.

Healer
New passive ability: Gives +1 Mana after each round.
Passive ability downgraded: Restores +10% Health to All Party Members each round (was +12%).

Ranger
Updated skill: Poison Valley now deals triple damage but lasts 2 turns instead of 3.

Priestess
New passive ability: Gives +1 Mana after each round.
Passive ability upgraded: Increases Health by +5% to All Party Members (was +4%).

Bard
New passive ability: Gives +1 Mana after each round.
New passive ability: Reduces Damage Taken by 5% to All Party Members.

Druid
Passive ability upgraded: Increases Health by +2% to All Party Members (was +1%).
New passive ability: Restores +3% Health to All Party Members each round.
Updated skill: Poison Storm now deals triple damage but lasts 2 turns instead of 3.

Necromancer
Passive ability downgraded: Restores +8% Health to All Party Members each round (was 10%).
Reason: Healer should remain slightly better in this ability.

Ranged Magical Heroes
It was not fair that only physical had ranged regular attacks so some of the magical heroes get it too: Mage, Wizard, Druid, Sorceress & Necromancer.

Enemies have random formations
They won't stand in a single row anymore so this opens more strategic options and provides more choices in the map.

Front row units in formation get +25% Health boost
This boost is enabled before the battle once.

Back row units in formation take Damage reduced by -50%
Please note that if the front row units are killed, this protection stops working.

Quiver gives less Attack and more Spirit instead
Reason: the best legendary Quiver was giving +28 Attack so the Archer/Ranger had advantage when compared to other heroes (the best Book gives +9 Magic and Shields were giving no attack at all).
Please note that Archer/Ranger still remain the only physical heroes who have ranged regular attacks (or single target skills).

Shields now give a small Attack boost and slightly less Defense
Reason: to allow Sword/Axe/Dagger combos with Shield to match the Attack from Bow + Quiver.

Item updated: Loyal Dream (Amulet)
Now gives +15 Attack/Defense/Spirit instead of +11 of all four stats which had less usage.

Party Leader shows actual values of doubled passive abilities
Please note that the ability giving +1 Mana after each round is the only one which is not doubled.

Hopefully, all this brings even more balance to the game & makes the battles more tactical! Good luck!
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