ARCHER
* Base stats adjusted: +3 Attack & -3 Spirit.
* Flaming Arrow became the strongest current skill (instead of Poison Arrow).
* Flaming Arrow & Poison Arrow got upgraded (cost increased by +1 Mana for each).
KNIGHT
* Enhanced Armor is the starting skill now (replaced Strike). A really underrated and underused skill.
* Strike now costs 3 mana (was 2) and got upgraded.
MAGE
* Base skills adjusted: -1 Defend & +1 Magic.
* Mana Shield is now the starting skill (replaced Magic Arrow). Another underrated skill.
* Thunderbolt became the strongest skill now (replaces Magic Arrow). Costs 4 mana.
HEALER
* Ability upgraded: restores +12% health to everyone each round (was 7%).
* Base stats adjusted: +5 Health, -3 Defence, +5 Magic & -2 Spirit.
* Healing Wave is the starting skill now (replaced Healing Touch). Costs 2 mana (was 3).
* Healing Touch costs 3 mana (was 2) and got upgraded.
* Healing Shield costs 4 mana (was 3) but works on everyone.
ROGUE
* The second weapon cannot be equipped anymore but all Daggers got upgraded with extra critical chance.
* Base stats adjusted: +2 Attack & -2 Defence.
RANGER
* Base stats adjusted: +5 Health, +2 Defence & +1 Spirit.
* Poison Valley costs 4 mana (was 5).
WIZARD
* Base stats adjusted: +1 Magic & +2 Spirit.
* Ice Bolt costs 2 mana (was 3) and got downgraded.
* Blizzard is a new name for what was a Lightning Bolt before. This is the strongest skill costing 4 mana.
* Lightning Bolt is a stronger version of Ice Bolt and costs 3 mana (replaced Thunderstrike).
PRIESTESS
* Base stats adjusted: +5 Health, +2 Defence & +1 Spirit.
* Renew costs 2 mana (was 3) but got downgraded.
* Healing Aura costs only 3 mana (was 6) but got downgraded too.
* Resurection costs only 4 mana (was 6) but revives a hero will less health.
PALADIN
* Base stats adjusted: +2 Defence & +1 Spirit.
* Divine Shield is the new starting skill & costs 2 mana (was 3). Another underused skill.
* Salvation costs 3 mana (was 4).
* Holy Strike is the strongest skill costing 4 mana (was 2) and got upgraded.
MONK
* Base stats adjusted: +1 Defence & +2 Spirit.
* Steel Body is the new starting skill & costs 2 mana (was 3). Effect was decreased but lasts 3 rounds now (was 2).
* Tsunami costs 4 mana (was 5) and got slightly downgraded.
BARD
* Base stats adjusted: -2 Defence, +3 Magic & +2 Spirit.
* Storming Song & Charming Song cost 2 mana each (was 3).
* Healing Song costs 4 mana (was 5).
BARBARIAN
* Weapons upgraded: all Axes have extra attack added.
* Base stats adjusted: +2 Defence & +1 Spirit.
* Smash is now the most expensive skill (unlocking order changed with Whirlwind).
DRUID
* Base stats adjusted: +5 Health, +4 Defence & +2 Magic.
* Seed of Life works for 3 turns (was 2).
* Poison Storm costs only 4 mana (was 6) but got downgraded.
MERCENARY
* Ability upgraded: chances of Uncommon/Rare loot are increased by 75% (was 50%).
* Base stats adjusted: +1 Attack, +2 Defence & +3 Spirit.
* Enrage is the new starting skill & costs 2 mana (was 3).
* Cleave costs 3 mana (was 2) but got upgraded.
SORCERESS
* Ability upgraded: reduces all damage taken to party members by 9% (was 7%).
* Base stats adjusted: +3 Defence, +2 Magic & +1 Spirit.
* Curse now costs only 2 mana (was 3).
* Inferno was slightly downgraded.